The entire Broken sword series is really good, there was another one made recently which I finished not long ago and really enjoyed. More recently on the SCUMM engine I played Resonance which I thought was really quite good, the same studio made another couple like this which I've not played yet but are on my list to play The Shivah and The Blackwell Legacy.Īnother good game I played recently was Deponia and bought the first sequel Chaos on Deponia, there's also a 3rd, the 2d art is really beautiful, reminds me of the higher resolution The Curse of Monkey Island when the graphics took a jump to more intricate yet still cartoony graphics. The old ones really are the greats, there's an entire series of Monkey Island to play through, Day of the Tentacle, Full Throttle, Sam and Max. Love puzzle games so much, Syberia is on my list to play. ![]() A lot of these games really aren't meant to look photo-realistic anyway due to their art-style.Īnd then there's the AGS (Adventure Games Studio's) based games, which are more "community" made and rough round the edges, but there's a few gems in there. Then there's older ones : Broken Sword, Gabriel Knight, and a ton of ScummVM games, which when you set ScummVM to use "HQ3x" (high quality upscaling), actually look nowhere near as bad for their age as other early 1990's games at native 320x240. All above mentioned games typically averaged 80-85 user score on metacritic, which speaks for itself. There's also The Inner World which was both charming & amusing. (Can you imagine Ubisoft / EA telling fans "Charging you guys more is not something I'd want to do."). The creator (Dave Gilbert) is an incredibly nice guy who used to chat with fans of the game throughout development about direction of the series. While Sharon Mann does a fine job reprising her role as Kate Walker, many of the side characters are poorly voiced in what seems to be a very small group of voice actors.If you're talking about recently made games in the "old school" point & click style, I enjoyed the Blackwell Quintology (Legacy, Unbound, Convergence, Deception & Epiphany). The performance of Syberia 3’s voice cast can also be called into question. In one particular sequence, I also found a recurring game-breaking glitch and level geometry that simply wouldn’t load. Framerate dips are pretty much constant regardless of what’s happening on-screen, character animations also have a tendency to bug out and lip syncing is pretty bad. Having made the transition to full 3D with Unity, Syberia 3 suffers from a litany of performance issues, at least on consoles. Syberia 3 lacks that same essence of discovery, becoming somewhat of a scavenger hunt at times as players yo-yo between areas they’ve already spent minutes searching. One of the things I love most about early adventure games (including the original Syberia) is stumbling upon items, only to discover their purpose as the game unfolds. Certain key objects will only appear in the environment once a certain story event has been triggered, creating an uneasy sense of linearity. Backtracking is another pressing issue, and one that highlights some poor level design. Having a large play area and some tricky camera angles doesn’t exactly help, either. These objects are usually well hidden and fairly inconspicuous unless you know exactly what you’re looking for. Quite often the game will need you to find certain objects strewn about the environment. It may sound trivial, but forcing players to make certain gestures with the mouse or controller’s analogue stick make the puzzles that little bit more immersive, as if you’re actually fiddling with the parts of an actual machine.Įlsewhere, however, Syberia 3 continues the exhausting trends of its forebears. and the way players go about solving certain puzzles also has a greater sense of interactivity that goes beyond simply clicking on different points of interest. Interactions between characters are generally more engaging and cinematic with fully animated cutscenes and the occasional choice in how Kate responds in conversations. ![]() While Microids has clearly been taking notes, Syberia 3 hasn’t adapted well to these sweeping trends. Championed by Telltale Games, they became more streamlined in a way, focusing more on narrative depth and flow as opposed to clever puzzle solving. Having been missing in action since 2004, Syberia was left on the sidelines as the point and click adventure genre underwent somewhat of a mini renaissance.
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